Progression
Last verified: November 2026 · Steam release build
Two kinds of progress
Every purchase improves one of two things. Collection is how many kilos you gather per minute: bigger tools, vehicles, robots. Value is how much each kilo is worth: economy upgrades, sand and stone. Collection upgrades feel better, but value upgrades compound — a ×3 Pressure Chamber also triples everything your future vehicles and robots collect. The best runs alternate: improve collection until production is the bottleneck, then improve value.
The tier ladder
| Tier | Unlock | Collection | Cost | Income impact |
|---|---|---|---|---|
| T1 | Toothbrush | 0.5 kg per trip | Free | ≈ $0.50 / trip |
| T2 | Nail Brush | ≈ 0.8 kg | $5 | ≈ $0.75 / trip |
| T3 | Hand Brush | 1 → 2 kg | $10 + $10 | $1–2 / trip |
| T4 | Household Broom | 3 → 6 kg | $25 + $30 | $3–6 / trip + $10 hex |
| T5 | Wide Broom | 6 → 12 kg | $75 | $6–12 / trip |
| T6 | Extra Wide Broom | 12 → ≈110 kg | $150 + levels | $12–140 / trip + $40 hex |
| T7 | Packager + belts | No walking home | $50 tool + $100 | Continuous |
| T8 | Robot Vacuum Mk1/Mk2 | 19 / 37 hexes | $250 / $500 | Passive, finite |
| T9 | Pressure Chamber | — | $500 + $300 solar | ×3 on everything |
| T10 | Stone Press | — | ≈ $1,000 | ×7 on everything |
| T11 | Lunar Sweeper | 1,200 kg hopper | $200 garage + $2,500 | Hundreds per trip |
| T12 | Mega Vacuum Rover | 3,000–4,000+ kg | $6,000 | Thousands per trip |
| T13 | JONAS | Whole moon, forever | $20,000 each | Scales with fleet |
Money benchmarks
- $1,000 earned — you should own the Extra Wide Broom and both Region Bounty levels.
- $10,000 earned — at least one sand and stone line running, all Market Contracts bought.
- $100,000 earned — Mega Vacuum Rover upgraded, two or more lines, first JONAS working.
- $1,000,000 earned — dozens of JONAS; money is no longer a constraint.
Moon progress
The other progress bar is the moon itself: the percentage of 163,841 hexes finished. It barely moves for the first hours — after a full first session of brooms and vehicles we had just under 400 hexes, about 0.24%. It only takes off with JONAS, and then it races: 1% → 10% → 50% → 100% over two AFK nights. See Sectors & Regions.
Hidden and chained unlocks
- Some Upgrade Matrix entries show a question mark until you buy the one before (Supplier Network reveals Luna Exchange).
- Movement speed unlocks jump height and the helmet lamp upgrades; later suit items include the jetpack and night vision.
- Each vehicle's upgrades are separate — buying a bigger vehicle starts its upgrade track from zero.
- Tools are unlocked per player in co-op, even though money is shared.